File WfBasicPickaxe.h
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#ifndef WFBASICPICKAXE_H
#define WFBASICPICKAXE_H
#include <stdbool.h>
#include "SharedLib.h"
#include "WfItem.h"
struct Entity2D;
struct GameFrameworkLayer;
void STARDEW_API WfBasicPickaxeOnMakeCurrentItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer);
void STARDEW_API WfBasicPickaxeOnStopBeingCurrentItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer);
bool STARDEW_API WfBasicPickaxeTryEquip(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer, enum WfEquipSlot slot);
bool STARDEW_API WfBasicPickaxeOnUseItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer);
void STARDEW_API WfBasicPickAxeOnGameLayerPush(struct WfItemDef* pDef, struct GameFrameworkLayer* pLayer, DrawContext* drawContext, InputContext* inputContext);
#endif