File WfBasicPickaxe.h

FileList > game > include > WfBasicPickaxe.h

Go to the source code of this file

  • #include <stdbool.h>
  • #include "SharedLib.h"
  • #include "WfItem.h"

Public Functions

Type Name
void STARDEW_API WfBasicPickAxeOnGameLayerPush (struct WfItemDef * pDef, struct GameFrameworkLayer * pLayer, DrawContext * drawContext, InputContext * inputContext)
void STARDEW_API WfBasicPickaxeOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
void STARDEW_API WfBasicPickaxeOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool STARDEW_API WfBasicPickaxeOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool STARDEW_API WfBasicPickaxeTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot)

Public Functions Documentation

function WfBasicPickAxeOnGameLayerPush

void STARDEW_API WfBasicPickAxeOnGameLayerPush (
    struct WfItemDef * pDef,
    struct GameFrameworkLayer * pLayer,
    DrawContext * drawContext,
    InputContext * inputContext
) 

function WfBasicPickaxeOnMakeCurrentItem

void STARDEW_API WfBasicPickaxeOnMakeCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicPickaxeOnStopBeingCurrentItem

void STARDEW_API WfBasicPickaxeOnStopBeingCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicPickaxeOnUseItem

bool STARDEW_API WfBasicPickaxeOnUseItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicPickaxeTryEquip

bool STARDEW_API WfBasicPickaxeTryEquip (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer,
    enum WfEquipSlot slot
) 


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfBasicPickaxe.h