File WfBasicPickaxe.h
FileList > game > include > WfBasicPickaxe.h
Go to the source code of this file
#include <stdbool.h>#include "SharedLib.h"#include "WfItem.h"
Public Functions
| Type | Name |
|---|---|
| void STARDEW_API | WfBasicPickAxeOnGameLayerPush (struct WfItemDef * pDef, struct GameFrameworkLayer * pLayer, DrawContext * drawContext, InputContext * inputContext) |
| void STARDEW_API | WfBasicPickaxeOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void STARDEW_API | WfBasicPickaxeOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfBasicPickaxeOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfBasicPickaxeTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Functions Documentation
function WfBasicPickAxeOnGameLayerPush
void STARDEW_API WfBasicPickAxeOnGameLayerPush (
struct WfItemDef * pDef,
struct GameFrameworkLayer * pLayer,
DrawContext * drawContext,
InputContext * inputContext
)
function WfBasicPickaxeOnMakeCurrentItem
void STARDEW_API WfBasicPickaxeOnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicPickaxeOnStopBeingCurrentItem
void STARDEW_API WfBasicPickaxeOnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicPickaxeOnUseItem
bool STARDEW_API WfBasicPickaxeOnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicPickaxeTryEquip
bool STARDEW_API WfBasicPickaxeTryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfBasicPickaxe.h