File WfBasicScythe.c

File List > game > src > items > WfBasicScythe.c

Go to the documentation of this file

#include "WfBasicScythe.h"
#include "WfItem.h"
#include <stdlib.h>


void WfBasicScytheOnMakeCurrentItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer)
{

}

void WfBasicScytheOnStopBeingCurrentItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer)
{

}

bool WfBasicScytheOnUseItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer)
{
    return true;
}

bool WfBasicScytheTryEquip(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer, enum WfEquipSlot slot)
{
    return false;
}