File WfBasicScythe.c
File List > game > src > items > WfBasicScythe.c
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#include "WfBasicScythe.h"
#include "WfItem.h"
#include <stdlib.h>
void WfBasicScytheOnMakeCurrentItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer)
{
}
void WfBasicScytheOnStopBeingCurrentItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer)
{
}
bool WfBasicScytheOnUseItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer)
{
return true;
}
bool WfBasicScytheTryEquip(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer, enum WfEquipSlot slot)
{
return false;
}