File WfBasicScythe.c

FileList > game > src > items > WfBasicScythe.c

Go to the source code of this file

  • #include "WfBasicScythe.h"
  • #include "WfItem.h"
  • #include <stdlib.h>

Public Functions

Type Name
void WfBasicScytheOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
void WfBasicScytheOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool WfBasicScytheOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool WfBasicScytheTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot)

Public Functions Documentation

function WfBasicScytheOnMakeCurrentItem

void WfBasicScytheOnMakeCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicScytheOnStopBeingCurrentItem

void WfBasicScytheOnStopBeingCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicScytheOnUseItem

bool WfBasicScytheOnUseItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicScytheTryEquip

bool WfBasicScytheTryEquip (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer,
    enum WfEquipSlot slot
) 


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/src/items/WfBasicScythe.c