File WfBasicScythe.c
FileList > game > src > items > WfBasicScythe.c
Go to the source code of this file
#include "WfBasicScythe.h"#include "WfItem.h"#include <stdlib.h>
Public Functions
| Type | Name |
|---|---|
| void | WfBasicScytheOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void | WfBasicScytheOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | WfBasicScytheOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | WfBasicScytheTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Functions Documentation
function WfBasicScytheOnMakeCurrentItem
void WfBasicScytheOnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicScytheOnStopBeingCurrentItem
void WfBasicScytheOnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicScytheOnUseItem
bool WfBasicScytheOnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicScytheTryEquip
bool WfBasicScytheTryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/src/items/WfBasicScythe.c