File WfBasicScythe.h

FileList > game > include > WfBasicScythe.h

Go to the source code of this file

  • #include <stdbool.h>
  • #include "SharedLib.h"
  • #include "WfItem.h"

Public Functions

Type Name
void STARDEW_API WfBasicScytheOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
void STARDEW_API WfBasicScytheOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool STARDEW_API WfBasicScytheOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool STARDEW_API WfBasicScytheTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot)

Public Functions Documentation

function WfBasicScytheOnMakeCurrentItem

void STARDEW_API WfBasicScytheOnMakeCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicScytheOnStopBeingCurrentItem

void STARDEW_API WfBasicScytheOnStopBeingCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicScytheOnUseItem

bool STARDEW_API WfBasicScytheOnUseItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicScytheTryEquip

bool STARDEW_API WfBasicScytheTryEquip (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer,
    enum WfEquipSlot slot
) 


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfBasicScythe.h