File WfBasicScythe.h
FileList > game > include > WfBasicScythe.h
Go to the source code of this file
#include <stdbool.h>#include "SharedLib.h"#include "WfItem.h"
Public Functions
| Type | Name |
|---|---|
| void STARDEW_API | WfBasicScytheOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void STARDEW_API | WfBasicScytheOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfBasicScytheOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfBasicScytheTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Functions Documentation
function WfBasicScytheOnMakeCurrentItem
void STARDEW_API WfBasicScytheOnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicScytheOnStopBeingCurrentItem
void STARDEW_API WfBasicScytheOnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicScytheOnUseItem
bool STARDEW_API WfBasicScytheOnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicScytheTryEquip
bool STARDEW_API WfBasicScytheTryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfBasicScythe.h