File WfBasicSword.h
FileList > game > include > WfBasicSword.h
Go to the source code of this file
#include <stdbool.h>#include "SharedLib.h"#include "WfItem.h"
Public Functions
| Type | Name |
|---|---|
| void STARDEW_API | WfBasicSwordOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void STARDEW_API | WfBasicSwordOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfBasicSwordOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfBasicSwordTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Functions Documentation
function WfBasicSwordOnMakeCurrentItem
void STARDEW_API WfBasicSwordOnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicSwordOnStopBeingCurrentItem
void STARDEW_API WfBasicSwordOnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicSwordOnUseItem
bool STARDEW_API WfBasicSwordOnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicSwordTryEquip
bool STARDEW_API WfBasicSwordTryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfBasicSword.h