File WfWoodItem.c
FileList > game > src > items > WfWoodItem.c
Go to the source code of this file
#include "WfWoodItem.h"#include "WfItem.h"#include <stdlib.h>
Public Static Attributes
| Type | Name |
|---|---|
| struct WfItemDef | gDef = /* multi line expression */ |
Public Functions
| Type | Name |
|---|---|
| void | WfAddWoodItemDef () |
| void | WfWoodItemOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void | WfWoodItemOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | WfWoodItemOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | WfWoodItemTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Static Attributes Documentation
variable gDef
struct WfItemDef gDef;
Public Functions Documentation
function WfAddWoodItemDef
void WfAddWoodItemDef ()
function WfWoodItemOnMakeCurrentItem
void WfWoodItemOnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfWoodItemOnStopBeingCurrentItem
void WfWoodItemOnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfWoodItemOnUseItem
bool WfWoodItemOnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfWoodItemTryEquip
bool WfWoodItemTryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/src/items/WfWoodItem.c