File WfWoodItem.h

FileList > game > include > WfWoodItem.h

Go to the source code of this file

  • #include <stdbool.h>
  • #include "WfItem.h"
  • #include "SharedLib.h"

Public Functions

Type Name
void WfAddWoodItemDef ()
void STARDEW_API WfWoodItemOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
void STARDEW_API WfWoodItemOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool STARDEW_API WfWoodItemOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool STARDEW_API WfWoodItemTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot)

Public Functions Documentation

function WfAddWoodItemDef

void WfAddWoodItemDef () 

function WfWoodItemOnMakeCurrentItem

void STARDEW_API WfWoodItemOnMakeCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfWoodItemOnStopBeingCurrentItem

void STARDEW_API WfWoodItemOnStopBeingCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfWoodItemOnUseItem

bool STARDEW_API WfWoodItemOnUseItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfWoodItemTryEquip

bool STARDEW_API WfWoodItemTryEquip (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer,
    enum WfEquipSlot slot
) 


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfWoodItem.h