File WfWoodItem.h
FileList > game > include > WfWoodItem.h
Go to the source code of this file
#include <stdbool.h>#include "WfItem.h"#include "SharedLib.h"
Public Functions
| Type | Name |
|---|---|
| void | WfAddWoodItemDef () |
| void STARDEW_API | WfWoodItemOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void STARDEW_API | WfWoodItemOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfWoodItemOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfWoodItemTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Functions Documentation
function WfAddWoodItemDef
void WfAddWoodItemDef ()
function WfWoodItemOnMakeCurrentItem
void STARDEW_API WfWoodItemOnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfWoodItemOnStopBeingCurrentItem
void STARDEW_API WfWoodItemOnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfWoodItemOnUseItem
bool STARDEW_API WfWoodItemOnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfWoodItemTryEquip
bool STARDEW_API WfWoodItemTryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfWoodItem.h