Stardew Engine
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WfGame.h File Reference
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Go to the source code of this file.

Data Structures

struct  WfNonEntityGameData
 
struct  WfGameSave
 

Macros

#define VECTOR(a)   a*
 

Functions

 VECTOR (struct WfGameSave) WfGameGetSaves()
 
void WfSetCurrentSaveGame (struct WfGameSave *pSave)
 
void WfGameInit ()
 

Macro Definition Documentation

◆ VECTOR

#define VECTOR (   a)    a*

Function Documentation

◆ VECTOR()

VECTOR ( struct WfGameSave  )

◆ WfGameInit()

void WfGameInit ( )

◆ WfSetCurrentSaveGame()

void WfSetCurrentSaveGame ( struct WfGameSave pSave)