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Stardew Engine
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Go to the source code of this file.
Data Structures | |
| struct | WfNonEntityGameData |
| struct | WfGameSave |
Macros | |
| #define | VECTOR(a) a* |
Functions | |
| VECTOR (struct WfGameSave) WfGameGetSaves() | |
| void | WfSetCurrentSaveGame (struct WfGameSave *pSave) |
| void | WfGameInit () |
| #define VECTOR | ( | a | ) | a* |
| VECTOR | ( | struct WfGameSave | ) |
| void WfGameInit | ( | ) |
| void WfSetCurrentSaveGame | ( | struct WfGameSave * | pSave | ) |