Stardew Engine
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ActiveInputBindingsMask Struct Reference

#include <InputContext.h>

Data Fields

u64 MouseButtonMappings
 
u64 KeyboardButtonMappings
 
u64 GamepadButtonMappings
 
u64 MouseScrollButtonMappings
 
u64 MouseAxisMappings
 
u64 ControllerAxisMappings
 
u64 MouseScrollAxisMappings
 

Field Documentation

◆ ControllerAxisMappings

u64 ActiveInputBindingsMask::ControllerAxisMappings

◆ GamepadButtonMappings

u64 ActiveInputBindingsMask::GamepadButtonMappings

◆ KeyboardButtonMappings

u64 ActiveInputBindingsMask::KeyboardButtonMappings

◆ MouseAxisMappings

u64 ActiveInputBindingsMask::MouseAxisMappings

◆ MouseButtonMappings

u64 ActiveInputBindingsMask::MouseButtonMappings

◆ MouseScrollAxisMappings

u64 ActiveInputBindingsMask::MouseScrollAxisMappings

◆ MouseScrollButtonMappings

u64 ActiveInputBindingsMask::MouseScrollButtonMappings

The documentation for this struct was generated from the following file: