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Stardew Engine
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#include <BinarySerializer.h>
Data Fields | |
| bool | bSaving |
| char * | pData |
| int | pDataSize |
| char * | pReadPtr |
| char * | pPath |
| enum SerializationContext | ctx |
| int | toClient |
| only valid if saving to network as a server | |
| bool BinarySerializer::bSaving |
| enum SerializationContext BinarySerializer::ctx |
| char* BinarySerializer::pData |
| int BinarySerializer::pDataSize |
| char* BinarySerializer::pPath |
| char* BinarySerializer::pReadPtr |
| int BinarySerializer::toClient |
only valid if saving to network as a server