Stardew Engine
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BinarySerializer Struct Reference

#include <BinarySerializer.h>

Data Fields

bool bSaving
 
char * pData
 
int pDataSize
 
char * pReadPtr
 
char * pPath
 
enum SerializationContext ctx
 
int toClient
 only valid if saving to network as a server
 

Field Documentation

◆ bSaving

bool BinarySerializer::bSaving

◆ ctx

enum SerializationContext BinarySerializer::ctx

◆ pData

char* BinarySerializer::pData

◆ pDataSize

int BinarySerializer::pDataSize

◆ pPath

char* BinarySerializer::pPath

◆ pReadPtr

char* BinarySerializer::pReadPtr

◆ toClient

int BinarySerializer::toClient

only valid if saving to network as a server


The documentation for this struct was generated from the following file: