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Stardew Engine
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#include <DataNode.h>

Data Fields | |
| GetDNPropTypeFn | fnGetPropType |
| GetDNFloatFn | fnGetFloat |
| GetDNIntFn | fnGetInt |
| GetDNBoolFn | fnGetBool |
| GetDNStrlenFn | fnGetStrlen |
| GetDNStrcpyFn | fnGetStrcpy |
| GetDNStrCmpFn | fnStrCmp |
| GetDNStrlenContentFn | fnGetContentStrlen |
| GetDNStrcpyContentFn | fnGetContentStrcpy |
| GetDNStrCmpContentFn | fnContentStrCmp |
| void * | pData |
| xmlNode* or NULL for lua table on top of stack | |
| GetDNStrCmpContentFn DataNode::fnContentStrCmp |
| GetDNBoolFn DataNode::fnGetBool |
| GetDNStrcpyContentFn DataNode::fnGetContentStrcpy |
| GetDNStrlenContentFn DataNode::fnGetContentStrlen |
| GetDNFloatFn DataNode::fnGetFloat |
| GetDNIntFn DataNode::fnGetInt |
| GetDNPropTypeFn DataNode::fnGetPropType |
| GetDNStrcpyFn DataNode::fnGetStrcpy |
| GetDNStrlenFn DataNode::fnGetStrlen |
| GetDNStrCmpFn DataNode::fnStrCmp |
| void* DataNode::pData |
xmlNode* or NULL for lua table on top of stack