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Stardew Engine
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#include <DrawContext.h>

| DestroyTextureFn DrawContext::DestroyTexture |
| DestroyUIVertexBufferFn DrawContext::DestroyVertexBuffer |
| DestroyWorldspaceVertexBufferFn DrawContext::DestroyWorldspaceVertexBuffer |
| DrawUIVertexBufferFn DrawContext::DrawUIVertexBuffer |
| DrawWorldspaceVertexBufferFn DrawContext::DrawWorldspaceVertexBuffer |
| NewUIVertexBufferFn DrawContext::NewUIVertexBuffer |
| NewWorldspaceVertBufferFn DrawContext::NewWorldspaceVertBuffer |
| int DrawContext::screenHeight |
| int DrawContext::screenWidth |
| SetCurrentAtlasFn DrawContext::SetCurrentAtlas |
| UIVertexBufferDataFn DrawContext::UIVertexBufferData |
| UploadTextureFn DrawContext::UploadTexture |
| WorldspaceVertexBufferDataFn DrawContext::WorldspaceVertexBufferData |