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Stardew Engine
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#include <Atlas.h>
Data Fields | |
| int | initialAtlasWidth |
| int | initialAtlasHeight |
| char * | outDebugBitmapPath |
| bool | bUseBiggestSpriteForInitialAtlasSize |
| bool EndAtlasOptions::bUseBiggestSpriteForInitialAtlasSize |
| int EndAtlasOptions::initialAtlasHeight |
| int EndAtlasOptions::initialAtlasWidth |
| char* EndAtlasOptions::outDebugBitmapPath |