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Stardew Engine
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#include <GameFramework.h>

Data Fields | |
| UpdateFn | update |
| DrawFn | draw |
| InputFn | input |
| OnPushFn | onPush |
| OnPopFn | onPop |
| OnWindowDimsChangedFn | onWindowDimsChanged |
| unsigned int | flags |
| void * | userData |
| it is the game framework users responsiblity to alloc and free | |
| enum GameFrameworkLayerType | type |
| DrawFn GameFrameworkLayer::draw |
| unsigned int GameFrameworkLayer::flags |
| InputFn GameFrameworkLayer::input |
| OnPopFn GameFrameworkLayer::onPop |
| OnPushFn GameFrameworkLayer::onPush |
| OnWindowDimsChangedFn GameFrameworkLayer::onWindowDimsChanged |
| enum GameFrameworkLayerType GameFrameworkLayer::type |
| UpdateFn GameFrameworkLayer::update |
| void* GameFrameworkLayer::userData |
it is the game framework users responsiblity to alloc and free