Stardew Engine
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GameFrameworkLayer Struct Reference

#include <GameFramework.h>

Collaboration diagram for GameFrameworkLayer:

Data Fields

UpdateFn update
 
DrawFn draw
 
InputFn input
 
OnPushFn onPush
 
OnPopFn onPop
 
OnWindowDimsChangedFn onWindowDimsChanged
 
unsigned int flags
 
void * userData
 it is the game framework users responsiblity to alloc and free
 
enum GameFrameworkLayerType type
 

Field Documentation

◆ draw

DrawFn GameFrameworkLayer::draw

◆ flags

unsigned int GameFrameworkLayer::flags

◆ input

InputFn GameFrameworkLayer::input

◆ onPop

OnPopFn GameFrameworkLayer::onPop

◆ onPush

OnPushFn GameFrameworkLayer::onPush

◆ onWindowDimsChanged

OnWindowDimsChangedFn GameFrameworkLayer::onWindowDimsChanged

◆ type

enum GameFrameworkLayerType GameFrameworkLayer::type

◆ update

UpdateFn GameFrameworkLayer::update

◆ userData

void* GameFrameworkLayer::userData

it is the game framework users responsiblity to alloc and free


The documentation for this struct was generated from the following file: