#include <InputContext.h>
◆ axis
◆ [struct]
| struct { ... } InputMapping::axisMapping |
◆ bCurrent
| bool InputMapping::bCurrent |
◆ bPressThisFrame
| bool InputMapping::bPressThisFrame |
◆ bReleaseThisFrame
| bool InputMapping::bReleaseThisFrame |
◆ button
◆ [struct]
| struct { ... } InputMapping::ButtonMapping |
◆ [struct]
| struct { ... } InputMapping::controller |
◆ [union] [1/3]
| union { ... } InputMapping::data |
◆ [union] [2/3]
| union { ... } InputMapping::data |
◆ [union] [3/3]
| union { ... } InputMapping::data |
◆ dir
◆ fCurrent
| double InputMapping::fCurrent |
◆ [struct]
| struct { ... } InputMapping::gamepadBtn |
◆ keyboadCode
| int InputMapping::keyboadCode |
◆ [struct]
| struct { ... } InputMapping::keyboard |
◆ [struct]
| struct { ... } InputMapping::mouse |
◆ [struct]
| struct { ... } InputMapping::mouseBtn |
◆ [struct]
| struct { ... } InputMapping::mouseScroll |
◆ [struct]
| struct { ... } InputMapping::mouseScrollButton |
◆ name
◆ type [1/4]
◆ type [2/4]
◆ type [3/4]
◆ type [4/4]
The documentation for this struct was generated from the following file: