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Stardew Engine
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#include <RawNetMessage.h>
Data Fields | |
| u32 | fragmentedMsgID |
| u32 | fragmentedMsgTotalSize |
| u16 | numFragments |
| how many fragments in total | |
| u16 | sequenceNum |
| which message in the sequence is this one | |
| u32 NetFragmentMessageHeader::fragmentedMsgID |
| u32 NetFragmentMessageHeader::fragmentedMsgTotalSize |
| u16 NetFragmentMessageHeader::numFragments |
how many fragments in total
| u16 NetFragmentMessageHeader::sequenceNum |
which message in the sequence is this one