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Stardew Engine
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16 byte aligned More...
#include <ObjectPool.h>
Data Fields | |
| i64 | objectSize |
| i64 | capacity |
| i64 | freeObjectsArraySize |
| u64 * | freeObjectIndicessArray |
16 byte aligned
| i64 ObjectPoolData::capacity |
| u64* ObjectPoolData::freeObjectIndicessArray |
| i64 ObjectPoolData::freeObjectsArraySize |
| i64 ObjectPoolData::objectSize |