Stardew Engine
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SDTimer Struct Reference

SD == stardew to avoid name collisions. More...

#include <TimerPool.h>

Collaboration diagram for SDTimer:

Data Fields

bool bActive
 
bool bRepeat
 
bool bAutoReset
 
double total
 
TimerCallbackFn fnCallback
 
void * pUserData
 
double elapsed
 
HTimer HNext
 
HTimer HPrev
 

Detailed Description

SD == stardew to avoid name collisions.

Field Documentation

◆ bActive

bool SDTimer::bActive

◆ bAutoReset

bool SDTimer::bAutoReset

◆ bRepeat

bool SDTimer::bRepeat

◆ elapsed

double SDTimer::elapsed

◆ fnCallback

TimerCallbackFn SDTimer::fnCallback

◆ HNext

HTimer SDTimer::HNext

◆ HPrev

HTimer SDTimer::HPrev

◆ pUserData

void* SDTimer::pUserData

◆ total

double SDTimer::total

The documentation for this struct was generated from the following file: