|
Stardew Engine
|
SD == stardew to avoid name collisions. More...
#include <TimerPool.h>

Data Fields | |
| bool | bActive |
| bool | bRepeat |
| bool | bAutoReset |
| double | total |
| TimerCallbackFn | fnCallback |
| void * | pUserData |
| double | elapsed |
| HTimer | HNext |
| HTimer | HPrev |
SD == stardew to avoid name collisions.
| bool SDTimer::bActive |
| bool SDTimer::bAutoReset |
| bool SDTimer::bRepeat |
| double SDTimer::elapsed |
| TimerCallbackFn SDTimer::fnCallback |
| HTimer SDTimer::HNext |
| HTimer SDTimer::HPrev |
| void* SDTimer::pUserData |
| double SDTimer::total |