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Stardew Engine
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#include <InputContext.h>
Data Fields | |
| int | keystrokes [MAX_KEYS_DOWN_PER_FRAME] |
| int | nKeystrokesThisFrame |
| bool | capslockModifier |
| bool | shiftModifier |
| bool TextInputState::capslockModifier |
| int TextInputState::keystrokes[MAX_KEYS_DOWN_PER_FRAME] |
| int TextInputState::nKeystrokesThisFrame |
| bool TextInputState::shiftModifier |