Stardew Engine
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TextInputState Struct Reference

#include <InputContext.h>

Data Fields

int keystrokes [MAX_KEYS_DOWN_PER_FRAME]
 
int nKeystrokesThisFrame
 
bool capslockModifier
 
bool shiftModifier
 

Field Documentation

◆ capslockModifier

bool TextInputState::capslockModifier

◆ keystrokes

int TextInputState::keystrokes[MAX_KEYS_DOWN_PER_FRAME]

◆ nKeystrokesThisFrame

int TextInputState::nKeystrokesThisFrame

◆ shiftModifier

bool TextInputState::shiftModifier

The documentation for this struct was generated from the following file: