Stardew Engine
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TextWidgetData Struct Reference

#include <TextWidget.h>

Data Fields

char * content
 
HFont font
 
float fSizePts
 
hAtlas atlas
 
float r
 
float g
 
float b
 
float a
 
HWidget rootWidget
 
char onEnterPressLuaCallbackName [TEXT_WIDGET_DATA_LUA_CALLBACK_NAME_BUFFER_SIZE]
 
bool bEnterPressCallbackSet
 

Field Documentation

◆ a

float TextWidgetData::a

◆ atlas

hAtlas TextWidgetData::atlas

◆ b

float TextWidgetData::b

◆ bEnterPressCallbackSet

bool TextWidgetData::bEnterPressCallbackSet

◆ content

char* TextWidgetData::content

◆ font

HFont TextWidgetData::font

◆ fSizePts

float TextWidgetData::fSizePts

◆ g

float TextWidgetData::g

◆ onEnterPressLuaCallbackName

char TextWidgetData::onEnterPressLuaCallbackName[TEXT_WIDGET_DATA_LUA_CALLBACK_NAME_BUFFER_SIZE]

◆ r

float TextWidgetData::r

◆ rootWidget

HWidget TextWidgetData::rootWidget

The documentation for this struct was generated from the following file: