Stardew Engine
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TilemapEdit Struct Reference

#include <Game2DLayerNetwork.h>

Data Fields

u16 x
 
u16 y
 
u16 layer
 
TileIndex newVal
 

Field Documentation

◆ layer

u16 TilemapEdit::layer

◆ newVal

TileIndex TilemapEdit::newVal

◆ x

u16 TilemapEdit::x

◆ y

u16 TilemapEdit::y

The documentation for this struct was generated from the following file: