Stardew Engine
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Transform2D Struct Reference

#include <Game2DLayer.h>

Data Fields

vec2 position
 
vec2 scale
 
float rotation
 
bool bMirrored
 

Field Documentation

◆ bMirrored

bool Transform2D::bMirrored

◆ position

vec2 Transform2D::position

◆ rotation

float Transform2D::rotation

◆ scale

vec2 Transform2D::scale

The documentation for this struct was generated from the following file: