Stardew Engine
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VectorData Struct Reference

16 byte aligned More...

#include <DynArray.h>

Data Fields

u32 itemSize
 
u32 capacity
 
u32 size
 
u32 _padding
 

Detailed Description

16 byte aligned

Field Documentation

◆ _padding

u32 VectorData::_padding

◆ capacity

u32 VectorData::capacity

◆ itemSize

u32 VectorData::itemSize

◆ size

u32 VectorData::size

The documentation for this struct was generated from the following file: