Stardew Engine
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_AtlasSprite Struct Reference

#include <Atlas.h>

Data Fields

hAtlas atlas
 
HImage srcImage
 
char * name
 
int srcImageTopLeftXPx
 
int srcImageTopLeftYPx
 
int widthPx
 
int heightPx
 
int atlasTopLeftXPx
 
int atlasTopLeftYPx
 
float topLeftUV_U
 
float topLeftUV_V
 
float bottomRightUV_U
 
float bottomRightUV_V
 
u8individualTileBytes
 
bool bSet
 
int id
 

Field Documentation

◆ atlas

hAtlas _AtlasSprite::atlas

◆ atlasTopLeftXPx

int _AtlasSprite::atlasTopLeftXPx

◆ atlasTopLeftYPx

int _AtlasSprite::atlasTopLeftYPx

◆ bottomRightUV_U

float _AtlasSprite::bottomRightUV_U

◆ bottomRightUV_V

float _AtlasSprite::bottomRightUV_V

◆ bSet

bool _AtlasSprite::bSet

◆ heightPx

int _AtlasSprite::heightPx

◆ id

int _AtlasSprite::id

◆ individualTileBytes

u8* _AtlasSprite::individualTileBytes

◆ name

char* _AtlasSprite::name

◆ srcImage

HImage _AtlasSprite::srcImage

◆ srcImageTopLeftXPx

int _AtlasSprite::srcImageTopLeftXPx

◆ srcImageTopLeftYPx

int _AtlasSprite::srcImageTopLeftYPx

◆ topLeftUV_U

float _AtlasSprite::topLeftUV_U

◆ topLeftUV_V

float _AtlasSprite::topLeftUV_V

◆ widthPx

int _AtlasSprite::widthPx

The documentation for this struct was generated from the following file: