|
Stardew Engine
|
#include "Game2DVertexOutputHelpers.h"#include "Atlas.h"#include "DynArray.h"#include "DrawContext.h"
Functions | |
| void | OutputSpriteVerticesBase (AtlasSprite *pSprite, VECTOR(Worldspace2DVert) *pOutVert, VECTOR(VertIndexT) *pOutInd, VertIndexT *pNextIndex, vec2 tlPos, vec2 brPos) |
| void OutputSpriteVerticesBase | ( | AtlasSprite * | pSprite, |
| VECTOR(Worldspace2DVert) * | pOutVert, | ||
| VECTOR(VertIndexT) * | pOutInd, | ||
| VertIndexT * | pNextIndex, | ||
| vec2 | tlPos, | ||
| vec2 | brPos | ||
| ) |