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Stardew Engine
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#include "NetworkID.h"
Functions | |
| void | NetID_DeserializedNewID (int nextVal) |
| Call this when you deserialize a new net id sent from the server - games won't ever have to call it. | |
| int | NetID_GetID () |
| Get a new net ID - the authoritative ID an entity has, assigned by the server but guessed by the client. | |
| void NetID_DeserializedNewID | ( | int | nextVal | ) |
Call this when you deserialize a new net id sent from the server - games won't ever have to call it.
| nextVal |
| int NetID_GetID | ( | ) |
Get a new net ID - the authoritative ID an entity has, assigned by the server but guessed by the client.