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Stardew Engine
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Functions | |
| void | NetMsg_Parse (u8 *data, enum NetRawMessageType *pOutType, u8 **outBody) |
| struct NetReliableMessageHeader * | NetMsg_GetReliableHeader (u8 *data) |
| struct NetFragmentMessageHeader * | NetMsg_GetFragmentHeader (u8 *data) |
| u32 | NetMsg_GetReliableMessageIdentifier () |
| int | NetMsg_WriteUnreliableCompleteDataPacket (u8 *dataOut, u8 *dataIn, int dataSize) |
| int | NetMsg_WriteReliableCompleteDataPacket (u8 *dataOut, u8 *dataIn, int dataSize, u32 messageIdentifier) |
| int | NetMsg_WriteReliableFragmentDataPacket (u8 *dataOut, u8 *dataIn, int dataSize, u16 numFragments, u16 sequenceNumber, u32 messageIdentifier, u32 fragmentedMsgID, u32 fragmentedMsgTotalSize) |
| int | NetMsg_WriteReliableDataAckPacket (u8 *dataOut, u32 messageIdentifier) |
| int | NetMsg_SizeOfHeaders (enum NetRawMessageType msgType) |
| u32 | NetMsg_GetAckedIdentifier (u8 *data) |
| struct NetFragmentMessageHeader * NetMsg_GetFragmentHeader | ( | u8 * | data | ) |
| struct NetReliableMessageHeader * NetMsg_GetReliableHeader | ( | u8 * | data | ) |
| u32 NetMsg_GetReliableMessageIdentifier | ( | ) |
| void NetMsg_Parse | ( | u8 * | data, |
| enum NetRawMessageType * | pOutType, | ||
| u8 ** | outBody | ||
| ) |
| int NetMsg_SizeOfHeaders | ( | enum NetRawMessageType | msgType | ) |
| <br> |
| int NetMsg_WriteReliableCompleteDataPacket | ( | u8 * | dataOut, |
| u8 * | dataIn, | ||
| int | dataSize, | ||
| u32 | messageIdentifier | ||
| ) |
| dataOut | |
| dataIn | |
| dataSize | |
| messageIdentifier |
| dataOut | |
| messageIdentifier |
| int NetMsg_WriteReliableFragmentDataPacket | ( | u8 * | dataOut, |
| u8 * | dataIn, | ||
| int | dataSize, | ||
| u16 | numFragments, | ||
| u16 | sequenceNumber, | ||
| u32 | messageIdentifier, | ||
| u32 | fragmentedMsgID, | ||
| u32 | fragmentedMsgTotalSize | ||
| ) |
| dataOut | |
| dataIn | |
| dataSize | |
| numFragments | |
| sequenceNumber | |
| messageIdentifier | |
| fragmentedMsgID | |
| fragmentedMsgTotalSize |