#include <stddef.h>
#include <stdbool.h>
#include "IntTypes.h"
Go to the source code of this file.
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| typedef struct lua_State | lua_State |
| | only intended for unit testing, and in games linking to the engine
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| |
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| void | Sc_InitScripting () |
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| void | Sc_DeInitScripting () |
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| bool | Sc_OpenFile (const char *path) |
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| int | Sc_CallGlobalFuncReturningTableAndStoreResultInReg (const char *funcName, struct ScriptCallArgument *pArgs, int numArgs) |
| | call a global lua function that returns a table, and store the table in the lua registry (lua_LGetRef)
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| |
| void | Sc_CallFuncInRegTableEntryTable (int regIndex, const char *funcName, struct ScriptCallArgument *pArgs, int numArgs, int numReturnVals) |
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| void | Sc_CallFuncInRegTableEntry (int regIndex, struct ScriptCallArgument *pArgs, int numArgs, int numReturnVals, int selfRegIndex) |
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| void | Sc_AddLightUserDataValueToTable (int regIndex, const char *userDataKey, void *userDataValue) |
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| bool | Sc_FunctionPresentInTable (int regIndex, const char *funcName) |
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| size_t | Sc_StackTopStringLen () |
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| void | Sc_StackTopStrCopy (char *pOutString) |
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| void | Sc_ResetStack () |
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| void | Sc_DeleteTableInReg (int index) |
| | delete a table stored in the lua registry
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| |
| int | Sc_Int () |
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| float | Sc_Float () |
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| bool | Sc_Bool () |
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| bool | Sc_IsTable () |
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| bool | Sc_IsNil () |
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| bool | Sc_IsString () |
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| bool | Sc_IsInteger () |
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| bool | Sc_IsBool () |
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| bool | Sc_IsNumber () |
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| int | Sc_Type () |
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| void | Sc_Pop () |
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| void | Sc_TableGet (const char *key) |
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| void | Sc_TableGetIndex (int index) |
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| int | Sc_TableLen () |
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| bool | Sc_StringCmp (const char *cmpTo) |
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| void | Sc_DumpStack () |
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| void | Sc_RegisterCFunction (const char *name, int(*fn)(lua_State *)) |
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| void | Sc_NewTableOnStack (int arrayElementHint, int nonArrayElementHint) |
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| void | Sc_SetIntAtTableIndex (int index, int value) |
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| void | Sc_SetIntAtTableKey (const char *key, int val) |
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| void | Sc_SetFloatAtTableKey (const char *key, float val) |
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| void | Sc_SetPointerAtTableKey (const char *key, void *ptr) |
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| int | Sc_RefTable () |
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| void | Sc_UnRefTable (int ref) |
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| void | Sc_SetTable () |
| | (stack on table) push index onto stack push something to set at the index call this to set the value at the index
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| |
| void | Sc_PushInt (int i) |
| |
◆ MAX_SCRIPT_FUNCTION_NAME_SIZE
| #define MAX_SCRIPT_FUNCTION_NAME_SIZE 32 |
◆ lua_State
only intended for unit testing, and in games linking to the engine
◆ ScriptCallArgumentDataType
| Enumerator |
|---|
| SCA_nil | |
| SCA_boolean | |
| SCA_number | |
| SCA_string | |
| SCA_userdata | |
| SCA_table | |
| SCA_int | |
◆ Sc_AddLightUserDataValueToTable()
| void Sc_AddLightUserDataValueToTable |
( |
int |
regIndex, |
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const char * |
userDataKey, |
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void * |
userDataValue |
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) |
| |
◆ Sc_Bool()
◆ Sc_CallFuncInRegTableEntry()
| void Sc_CallFuncInRegTableEntry |
( |
int |
regIndex, |
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struct ScriptCallArgument * |
pArgs, |
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int |
numArgs, |
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int |
numReturnVals, |
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int |
selfRegIndex |
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) |
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◆ Sc_CallFuncInRegTableEntryTable()
| void Sc_CallFuncInRegTableEntryTable |
( |
int |
regIndex, |
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const char * |
funcName, |
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struct ScriptCallArgument * |
pArgs, |
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int |
numArgs, |
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int |
numReturnVals |
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) |
| |
◆ Sc_CallGlobalFuncReturningTableAndStoreResultInReg()
| int Sc_CallGlobalFuncReturningTableAndStoreResultInReg |
( |
const char * |
funcName, |
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struct ScriptCallArgument * |
pArgs, |
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int |
numArgs |
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) |
| |
call a global lua function that returns a table, and store the table in the lua registry (lua_LGetRef)
- Parameters
-
- Returns
- key to the table returned, stored in the registry table. 0 if failed
◆ Sc_DeInitScripting()
| void Sc_DeInitScripting |
( |
| ) |
|
◆ Sc_DeleteTableInReg()
| void Sc_DeleteTableInReg |
( |
int |
index | ) |
|
delete a table stored in the lua registry
- Parameters
-
◆ Sc_DumpStack()
◆ Sc_Float()
◆ Sc_FunctionPresentInTable()
| bool Sc_FunctionPresentInTable |
( |
int |
regIndex, |
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const char * |
funcName |
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) |
| |
◆ Sc_InitScripting()
| void Sc_InitScripting |
( |
| ) |
|
◆ Sc_Int()
◆ Sc_IsBool()
◆ Sc_IsInteger()
◆ Sc_IsNil()
◆ Sc_IsNumber()
◆ Sc_IsString()
◆ Sc_IsTable()
◆ Sc_NewTableOnStack()
| void Sc_NewTableOnStack |
( |
int |
arrayElementHint, |
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int |
nonArrayElementHint |
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) |
| |
◆ Sc_OpenFile()
| bool Sc_OpenFile |
( |
const char * |
path | ) |
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◆ Sc_Pop()
◆ Sc_PushInt()
◆ Sc_RefTable()
◆ Sc_RegisterCFunction()
| void Sc_RegisterCFunction |
( |
const char * |
name, |
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int(*)(lua_State *) |
fn |
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) |
| |
◆ Sc_ResetStack()
◆ Sc_SetFloatAtTableKey()
| void Sc_SetFloatAtTableKey |
( |
const char * |
key, |
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float |
val |
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) |
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◆ Sc_SetIntAtTableIndex()
| void Sc_SetIntAtTableIndex |
( |
int |
index, |
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int |
value |
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) |
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◆ Sc_SetIntAtTableKey()
| void Sc_SetIntAtTableKey |
( |
const char * |
key, |
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int |
val |
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) |
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◆ Sc_SetPointerAtTableKey()
| void Sc_SetPointerAtTableKey |
( |
const char * |
key, |
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void * |
ptr |
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) |
| |
◆ Sc_SetTable()
(stack on table) push index onto stack push something to set at the index call this to set the value at the index
◆ Sc_StackTopStrCopy()
| void Sc_StackTopStrCopy |
( |
char * |
pOutString | ) |
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◆ Sc_StackTopStringLen()
| size_t Sc_StackTopStringLen |
( |
| ) |
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◆ Sc_StringCmp()
| bool Sc_StringCmp |
( |
const char * |
cmpTo | ) |
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◆ Sc_TableGet()
| void Sc_TableGet |
( |
const char * |
key | ) |
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◆ Sc_TableGetIndex()
| void Sc_TableGetIndex |
( |
int |
index | ) |
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◆ Sc_TableLen()
◆ Sc_Type()
◆ Sc_UnRefTable()
| void Sc_UnRefTable |
( |
int |
ref | ) |
|