Stardew Engine
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ScriptCallArgument Struct Reference

#include <Scripting.h>

Data Fields

enum ScriptCallArgumentDataType type
 
union { 
 
   bool   boolean 
 
   double   number 
 
   char *   string 
 
   void *   userData 
 
   int   table 
 
   int   i 
 
val 
 

Field Documentation

◆ boolean

bool ScriptCallArgument::boolean

◆ i

int ScriptCallArgument::i

◆ number

double ScriptCallArgument::number

◆ string

char* ScriptCallArgument::string

◆ table

int ScriptCallArgument::table

◆ type

enum ScriptCallArgumentDataType ScriptCallArgument::type

◆ userData

void* ScriptCallArgument::userData

◆ [union]

union { ... } ScriptCallArgument::val

The documentation for this struct was generated from the following file: