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Stardew Engine
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#include <Scripting.h>
Data Fields | ||
| enum ScriptCallArgumentDataType | type | |
| union { | ||
| bool boolean | ||
| double number | ||
| char * string | ||
| void * userData | ||
| int table | ||
| int i | ||
| } | val | |
| bool ScriptCallArgument::boolean |
| int ScriptCallArgument::i |
| double ScriptCallArgument::number |
| char* ScriptCallArgument::string |
| int ScriptCallArgument::table |
| enum ScriptCallArgumentDataType ScriptCallArgument::type |
| void* ScriptCallArgument::userData |
| union { ... } ScriptCallArgument::val |