File WfBasicFishingRod.c

FileList > game > src > items > WfBasicFishingRod.c

Go to the source code of this file

  • #include "WfBasicFishingRod.h"
  • #include "WfItem.h"
  • #include <stdlib.h>

Public Functions

Type Name
void WfBasicFishingRodOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
void WfBasicFishingRodOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool WfBasicFishingRodOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool WfBasicFishingRodTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot)

Public Functions Documentation

function WfBasicFishingRodOnMakeCurrentItem

void WfBasicFishingRodOnMakeCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicFishingRodOnStopBeingCurrentItem

void WfBasicFishingRodOnStopBeingCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicFishingRodOnUseItem

bool WfBasicFishingRodOnUseItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicFishingRodTryEquip

bool WfBasicFishingRodTryEquip (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer,
    enum WfEquipSlot slot
) 


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/src/items/WfBasicFishingRod.c