File WfBasicFishingRod.c
FileList > game > src > items > WfBasicFishingRod.c
Go to the source code of this file
#include "WfBasicFishingRod.h"#include "WfItem.h"#include <stdlib.h>
Public Functions
| Type | Name |
|---|---|
| void | WfBasicFishingRodOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void | WfBasicFishingRodOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | WfBasicFishingRodOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | WfBasicFishingRodTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Functions Documentation
function WfBasicFishingRodOnMakeCurrentItem
void WfBasicFishingRodOnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicFishingRodOnStopBeingCurrentItem
void WfBasicFishingRodOnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicFishingRodOnUseItem
bool WfBasicFishingRodOnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicFishingRodTryEquip
bool WfBasicFishingRodTryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/src/items/WfBasicFishingRod.c