Stardew Engine
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WfExit.h
Go to the documentation of this file.
1#ifndef WFEXIT_H
2#define WFEXIT_H
3
5struct Entity2D;
6struct GameLayer2DData;
7
8void WfInitExit();
9
10void WfDeSerializeExitEntity(struct BinarySerializer* bs, struct Entity2D* pOutEnt, struct GameLayer2DData* pData);
11
12void WfSerializeExitEntity(struct BinarySerializer* bs, struct Entity2D* pInEnt, struct GameLayer2DData* pData);
13
14#endif
void WfInitExit()
Definition WfExit.c:29
void WfSerializeExitEntity(struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData)
Definition WfExit.c:96
void WfDeSerializeExitEntity(struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData)
Definition WfExit.c:81
Definition BinarySerializer.h:16
Definition Entities.h:190
Definition Game2DLayer.h:92