|
Stardew Engine
|

Go to the source code of this file.
Functions | |
| void | WfInitExit () |
| void | WfDeSerializeExitEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData) |
| void | WfSerializeExitEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData) |
| void WfDeSerializeExitEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfInitExit | ( | ) |
| void WfSerializeExitEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pInEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |