Stardew Engine
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WfExit.h File Reference
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Go to the source code of this file.

Functions

void WfInitExit ()
 
void WfDeSerializeExitEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData)
 
void WfSerializeExitEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData)
 

Function Documentation

◆ WfDeSerializeExitEntity()

void WfDeSerializeExitEntity ( struct BinarySerializer bs,
struct Entity2D pOutEnt,
struct GameLayer2DData pData 
)

◆ WfInitExit()

void WfInitExit ( )

◆ WfSerializeExitEntity()

void WfSerializeExitEntity ( struct BinarySerializer bs,
struct Entity2D pInEnt,
struct GameLayer2DData pData 
)