Stardew Engine
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WfLog.h
Go to the documentation of this file.
1#ifndef WFLOG_H
2#define WFLOG_H
3
5struct Entity2D;
6struct GameLayer2DData;
7
8void WfDeSerializeLogEntity(struct BinarySerializer* bs, struct Entity2D* pOutEnt, struct GameLayer2DData* pData);
9void WfSerializeLogEntity(struct BinarySerializer* bs, struct Entity2D* pInEnt, struct GameLayer2DData* pData);
10
11#endif
void WfSerializeLogEntity(struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData)
Definition WfLog.c:11
void WfDeSerializeLogEntity(struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData)
Definition WfLog.c:6
Definition BinarySerializer.h:16
Definition Entities.h:190
Definition Game2DLayer.h:92