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Stardew Engine
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Go to the source code of this file.
Functions | |
| void | WfDeSerializeLogEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData) |
| void | WfSerializeLogEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData) |
| void WfDeSerializeLogEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| void WfSerializeLogEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pInEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |