1#ifndef WFPERSISTANTGAMEDATA_H
2#define WFPERSISTANTGAMEDATA_H
6#define WF_INVENTORY_ROW_SIZE 12
7#define WF_INVENTORY_SIZE_INITIAL WF_INVENTORY_ROW_SIZE
int WfGetNumNetworkPlayerPersistentDataSlots()
Definition WfPersistantGameData.c:14
void WfSavePersistantDataFile(const char *path)
Definition WfPersistantGameData.c:108
struct WfPlayerPreferences * WfGetPreferences()
Definition WfPersistantGameData.c:156
struct WfInventory * WfGetNetworkPlayersInventory(int player)
Definition WfPersistantGameData.c:150
struct WfPersistantData * WfGetLocalPlayerPersistantGameData()
Definition WfPersistantGameData.c:24
struct WfPersistantData * WfGetNetworkPlayerPersistantGameData(int playerNum)
Definition WfPersistantGameData.c:29
struct WfInventory * WfGetInventory()
Definition WfPersistantGameData.c:145
void WfLoadPersistantDataFile(const char *path)
Definition WfPersistantGameData.c:78
void WfLoadPersistantDataFileInternal(struct BinarySerializer *pBS, struct WfPersistantData *pData)
Definition WfPersistantGameData.c:63
void WfSetNumNetworkPlayerPersistentDataSlots(int num)
Definition WfPersistantGameData.c:19
void WfNewSavePersistantData()
Definition WfPersistantGameData.c:116
void WfSavePersistantDataFileInternal(struct BinarySerializer *bs, struct WfPersistantData *pGameData)
Definition WfPersistantGameData.c:87
Definition BinarySerializer.h:16
Definition WfPersistantGameData.h:20
int quantity
Definition WfPersistantGameData.h:22
int itemIndex
Definition WfPersistantGameData.h:21
Definition WfPersistantGameData.h:26
VECTOR(struct WfInventoryItem) pItems
int selectedItem
Definition WfPersistantGameData.h:28
Definition WfPersistantGameData.h:32
struct WfPlayerPreferences preferences
Definition WfPersistantGameData.h:34
struct WfInventory inventory
Definition WfPersistantGameData.h:33
Definition WfPersistantGameData.h:15
float zoomLevel
Definition WfPersistantGameData.h:16