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Stardew Engine
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Go to the source code of this file.
Data Structures | |
| struct | WfPlayerPreferences |
| struct | WfInventoryItem |
| struct | WfInventory |
| struct | WfPersistantData |
Macros | |
| #define | VECTOR(a) a* |
| #define | WF_INVENTORY_ROW_SIZE 12 |
| #define | WF_INVENTORY_SIZE_INITIAL WF_INVENTORY_ROW_SIZE |
Functions | |
| void | WfLoadPersistantDataFile (const char *path) |
| void | WfSavePersistantDataFile (const char *path) |
| void | WfNewSavePersistantData () |
| struct WfInventory * | WfGetInventory () |
| struct WfPlayerPreferences * | WfGetPreferences () |
| struct WfInventory * | WfGetNetworkPlayersInventory (int player) |
| int | WfGetNumNetworkPlayerPersistentDataSlots () |
| void | WfSetNumNetworkPlayerPersistentDataSlots (int num) |
| void | WfSavePersistantDataFileInternal (struct BinarySerializer *bs, struct WfPersistantData *pGameData) |
| void | WfLoadPersistantDataFileInternal (struct BinarySerializer *pBS, struct WfPersistantData *pData) |
| struct WfPersistantData * | WfGetLocalPlayerPersistantGameData () |
| struct WfPersistantData * | WfGetNetworkPlayerPersistantGameData (int playerNum) |
| #define VECTOR | ( | a | ) | a* |
| #define WF_INVENTORY_ROW_SIZE 12 |
| #define WF_INVENTORY_SIZE_INITIAL WF_INVENTORY_ROW_SIZE |
| struct WfInventory * WfGetInventory | ( | ) |
| struct WfPersistantData * WfGetLocalPlayerPersistantGameData | ( | ) |
| struct WfPersistantData * WfGetNetworkPlayerPersistantGameData | ( | int | playerNum | ) |
| struct WfInventory * WfGetNetworkPlayersInventory | ( | int | player | ) |
| int WfGetNumNetworkPlayerPersistentDataSlots | ( | ) |
| struct WfPlayerPreferences * WfGetPreferences | ( | ) |
| void WfLoadPersistantDataFile | ( | const char * | path | ) |
| void WfLoadPersistantDataFileInternal | ( | struct BinarySerializer * | pBS, |
| struct WfPersistantData * | pData | ||
| ) |
| void WfNewSavePersistantData | ( | ) |
| void WfSavePersistantDataFile | ( | const char * | path | ) |
| void WfSavePersistantDataFileInternal | ( | struct BinarySerializer * | bs, |
| struct WfPersistantData * | pGameData | ||
| ) |
| void WfSetNumNetworkPlayerPersistentDataSlots | ( | int | num | ) |