Stardew Engine
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WfPlayerStart.h
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1#ifndef WFPLAYER_START_H
2#define WFPLAYER_START_H
3
4#include "HandleDefs.h"
6struct Entity2D;
7struct GameLayer2DData;
8
9void WfDeSerializePlayerStartEntity(struct BinarySerializer* bs, struct Entity2D* pOutEnt, struct GameLayer2DData* pData);
10
11void WfSerializePlayerStartEntity(struct BinarySerializer* bs, struct Entity2D* pInEnt, struct GameLayer2DData* pData);
12
14
16
17#endif
HGeneric HEntity2D
Definition HandleDefs.h:38
void WfSerializePlayerStartEntity(struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData)
Definition WfPlayerStart.c:88
HEntity2D WfGetCurrentLocalPlayer()
void WfInitPlayerStart()
Definition WfPlayerStart.c:28
void WfDeSerializePlayerStartEntity(struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData)
Definition WfPlayerStart.c:73
Definition BinarySerializer.h:16
Definition Entities.h:190
Definition Game2DLayer.h:92