Stardew Engine
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WfPlayerStart.h File Reference
#include "HandleDefs.h"
Include dependency graph for WfPlayerStart.h:
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Go to the source code of this file.

Functions

void WfDeSerializePlayerStartEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData)
 
void WfSerializePlayerStartEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData)
 
void WfInitPlayerStart ()
 
HEntity2D WfGetCurrentLocalPlayer ()
 

Function Documentation

◆ WfDeSerializePlayerStartEntity()

void WfDeSerializePlayerStartEntity ( struct BinarySerializer bs,
struct Entity2D pOutEnt,
struct GameLayer2DData pData 
)

◆ WfGetCurrentLocalPlayer()

HEntity2D WfGetCurrentLocalPlayer ( )

◆ WfInitPlayerStart()

void WfInitPlayerStart ( )

◆ WfSerializePlayerStartEntity()

void WfSerializePlayerStartEntity ( struct BinarySerializer bs,
struct Entity2D pInEnt,
struct GameLayer2DData pData 
)