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Stardew Engine
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#include "HandleDefs.h"

Go to the source code of this file.
Functions | |
| void | WfDeSerializePlayerStartEntity (struct BinarySerializer *bs, struct Entity2D *pOutEnt, struct GameLayer2DData *pData) |
| void | WfSerializePlayerStartEntity (struct BinarySerializer *bs, struct Entity2D *pInEnt, struct GameLayer2DData *pData) |
| void | WfInitPlayerStart () |
| HEntity2D | WfGetCurrentLocalPlayer () |
| void WfDeSerializePlayerStartEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pOutEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |
| HEntity2D WfGetCurrentLocalPlayer | ( | ) |
| void WfInitPlayerStart | ( | ) |
| void WfSerializePlayerStartEntity | ( | struct BinarySerializer * | bs, |
| struct Entity2D * | pInEnt, | ||
| struct GameLayer2DData * | pData | ||
| ) |