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Stardew Engine
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#include "WfWorld.h"#include "WfGameLayer.h"#include "AssertLib.h"#include "GameFramework.h"#include <string.h>
Data Structures | |
| struct | WfWorld |
Functions | |
| void | WfWorldInit () |
| void | WfWorld_AddLocation (const struct WfLocation *pLocation, const char *locationName) |
| void | WfWorld_LoadLocation (const char *locationName, DrawContext *pDC) |
| const char * | WfWorld_GetCurrentLocationName () |
| const char * | WfWorld_GetPreviousLocationName () |
| void | WfWorld_SetCurrentLocationName (const char *name) |
| void | WfWorld_ClearLocations () |
| char * | WfWorld_GetCurrentLocationFilePath () |
| void WfWorld_AddLocation | ( | const struct WfLocation * | pLocation, |
| const char * | locationName | ||
| ) |
| void WfWorld_ClearLocations | ( | ) |
| char * WfWorld_GetCurrentLocationFilePath | ( | ) |
| const char * WfWorld_GetCurrentLocationName | ( | ) |
| const char * WfWorld_GetPreviousLocationName | ( | ) |
| void WfWorld_LoadLocation | ( | const char * | locationName, |
| DrawContext * | pDC | ||
| ) |
| void WfWorld_SetCurrentLocationName | ( | const char * | name | ) |
| void WfWorldInit | ( | ) |