Stardew Engine
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WfWorld.c File Reference
#include "WfWorld.h"
#include "WfGameLayer.h"
#include "AssertLib.h"
#include "GameFramework.h"
#include <string.h>
Include dependency graph for WfWorld.c:

Data Structures

struct  WfWorld
 

Functions

void WfWorldInit ()
 
void WfWorld_AddLocation (const struct WfLocation *pLocation, const char *locationName)
 
void WfWorld_LoadLocation (const char *locationName, DrawContext *pDC)
 
const char * WfWorld_GetCurrentLocationName ()
 
const char * WfWorld_GetPreviousLocationName ()
 
void WfWorld_SetCurrentLocationName (const char *name)
 
void WfWorld_ClearLocations ()
 
char * WfWorld_GetCurrentLocationFilePath ()
 

Function Documentation

◆ WfWorld_AddLocation()

void WfWorld_AddLocation ( const struct WfLocation pLocation,
const char *  locationName 
)

◆ WfWorld_ClearLocations()

void WfWorld_ClearLocations ( )

◆ WfWorld_GetCurrentLocationFilePath()

char * WfWorld_GetCurrentLocationFilePath ( )

◆ WfWorld_GetCurrentLocationName()

const char * WfWorld_GetCurrentLocationName ( )

◆ WfWorld_GetPreviousLocationName()

const char * WfWorld_GetPreviousLocationName ( )

◆ WfWorld_LoadLocation()

void WfWorld_LoadLocation ( const char *  locationName,
DrawContext pDC 
)

◆ WfWorld_SetCurrentLocationName()

void WfWorld_SetCurrentLocationName ( const char *  name)

◆ WfWorldInit()

void WfWorldInit ( )