Stardew Engine
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AnimatedSprite Struct Reference

#include <Entities.h>

Collaboration diagram for AnimatedSprite:

Data Fields

const char * animationName
 
float timer
 
hSpritepSprites
 
int numSprites
 
int onSprite
 
float fps
 
bool bRepeat
 
bool bIsAnimating
 
bool bDraw
 
struct Transform2D transform
 

Field Documentation

◆ animationName

const char* AnimatedSprite::animationName

◆ bDraw

bool AnimatedSprite::bDraw

◆ bIsAnimating

bool AnimatedSprite::bIsAnimating

◆ bRepeat

bool AnimatedSprite::bRepeat

◆ fps

float AnimatedSprite::fps

◆ numSprites

int AnimatedSprite::numSprites

◆ onSprite

int AnimatedSprite::onSprite

◆ pSprites

hSprite* AnimatedSprite::pSprites

◆ timer

float AnimatedSprite::timer

◆ transform

struct Transform2D AnimatedSprite::transform

The documentation for this struct was generated from the following file: