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Stardew Engine
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#include <Entities.h>
Data Fields | |
| const char * | animationName |
| float | timer |
| hSprite * | pSprites |
| int | numSprites |
| int | onSprite |
| float | fps |
| bool | bRepeat |
| bool | bIsAnimating |
| bool | bDraw |
| struct Transform2D | transform |
| const char* AnimatedSprite::animationName |
| bool AnimatedSprite::bDraw |
| bool AnimatedSprite::bIsAnimating |
| bool AnimatedSprite::bRepeat |
| float AnimatedSprite::fps |
| int AnimatedSprite::numSprites |
| int AnimatedSprite::onSprite |
| hSprite* AnimatedSprite::pSprites |
| float AnimatedSprite::timer |
| struct Transform2D AnimatedSprite::transform |