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Stardew Engine
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this isn't some "hungarian notation" shit - the name refers to widget callbacks defined as C functions! More...
#include <Widget.h>

Data Fields | ||
| enum WidgetCallbackTypes | type | |
| union { | ||
| WidgetMousePosCallbackFn mousePosFn | ||
| WidgetMouseBtnCallbackFn mouseBtnFn | ||
| WidgetFocusChangeCallbackFn focusChangeFn | ||
| u64 bActive | ||
| A random value we can check is zero to determine if the callback is set. More... | ||
| } | callback | |
this isn't some "hungarian notation" shit - the name refers to widget callbacks defined as C functions!
| u64 CWidgetMouseCallback::bActive |
A random value we can check is zero to determine if the callback is set.
| union { ... } CWidgetMouseCallback::callback |
| WidgetFocusChangeCallbackFn CWidgetMouseCallback::focusChangeFn |
| WidgetMouseBtnCallbackFn CWidgetMouseCallback::mouseBtnFn |
| WidgetMousePosCallbackFn CWidgetMouseCallback::mousePosFn |
| enum WidgetCallbackTypes CWidgetMouseCallback::type |