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Stardew Engine
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#include <Entities.h>

Data Fields | |
| H2DBody | id |
| struct PhysicsShape2D | shape |
| struct KinematicBodyOptions | options |
| bool | bIsSensor |
| bool | bGenerateSensorEvents |
| If this is a non-sensor, does it generate sensor overlap events? Best for performance to only enable this if necessary. | |
| OnSensorShapeOverlapBeginFn | onSensorOverlapBegin |
| OnSensorShapeOverlapEndFn | onSensorOverlapEnd |
| bool DynamicCollider::bGenerateSensorEvents |
If this is a non-sensor, does it generate sensor overlap events? Best for performance to only enable this if necessary.
| bool DynamicCollider::bIsSensor |
| H2DBody DynamicCollider::id |
| OnSensorShapeOverlapBeginFn DynamicCollider::onSensorOverlapBegin |
| OnSensorShapeOverlapEndFn DynamicCollider::onSensorOverlapEnd |
| struct KinematicBodyOptions DynamicCollider::options |
| struct PhysicsShape2D DynamicCollider::shape |