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Stardew Engine
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#include <InputContext.h>

| struct { ... } InputContext::axisMappings |
| struct { ... } InputContext::buttonMappings |
| InputMappingArray InputContext::Controller |
| InputMappingArray InputContext::GamepadMappings |
| InputMappingArray InputContext::KeyboardButtonMappings |
| InputMappingArray InputContext::Mouse |
| InputMappingArray InputContext::MouseButtonMappings |
| InputMappingArray InputContext::MouseScroll |
| InputMappingArray InputContext::MouseScrollButtonMappings |
| int InputContext::screenH |
| int InputContext::screenW |
| struct TextInputState InputContext::textInput |