Stardew Engine
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InputContext Struct Reference

#include <InputContext.h>

Collaboration diagram for InputContext:

Data Fields

struct { 
 
   InputMappingArray   MouseButtonMappings 
 
   InputMappingArray   KeyboardButtonMappings 
 
   InputMappingArray   GamepadMappings 
 
   InputMappingArray   MouseScrollButtonMappings 
 
buttonMappings 
 
struct { 
 
   InputMappingArray   Mouse 
 
   InputMappingArray   Controller 
 
   InputMappingArray   MouseScroll 
 
axisMappings 
 
struct TextInputState textInput
 
int screenW
 
int screenH
 

Field Documentation

◆ [struct]

struct { ... } InputContext::axisMappings

◆ [struct]

struct { ... } InputContext::buttonMappings

◆ Controller

InputMappingArray InputContext::Controller

◆ GamepadMappings

InputMappingArray InputContext::GamepadMappings

◆ KeyboardButtonMappings

InputMappingArray InputContext::KeyboardButtonMappings

◆ Mouse

InputMappingArray InputContext::Mouse

◆ MouseButtonMappings

InputMappingArray InputContext::MouseButtonMappings

◆ MouseScroll

InputMappingArray InputContext::MouseScroll

◆ MouseScrollButtonMappings

InputMappingArray InputContext::MouseScrollButtonMappings

◆ screenH

int InputContext::screenH

◆ screenW

int InputContext::screenW

◆ textInput

struct TextInputState InputContext::textInput

The documentation for this struct was generated from the following file: