Stardew Engine
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NetworkQueueItem Struct Reference

#include <Network.h>

Public Member Functions

 SHARED_PTR (void) pData
 

Data Fields

int client
 if its a server recieve queue this is the sending client if its a server transmit queue then this is what client it should be sent to.
 
int pDataSize
 
bool bReliable
 

Member Function Documentation

◆ SHARED_PTR()

NetworkQueueItem::SHARED_PTR ( void  )

Field Documentation

◆ bReliable

bool NetworkQueueItem::bReliable

◆ client

int NetworkQueueItem::client

if its a server recieve queue this is the sending client if its a server transmit queue then this is what client it should be sent to.

On the client this is meaningless as communicaiton is always to and from the server

◆ pDataSize

int NetworkQueueItem::pDataSize

The documentation for this struct was generated from the following file: