#include <Network.h>
|
| int | client |
| | if its a server recieve queue this is the sending client if its a server transmit queue then this is what client it should be sent to.
|
| |
| int | pDataSize |
| |
| bool | bReliable |
| |
◆ SHARED_PTR()
| NetworkQueueItem::SHARED_PTR |
( |
void |
| ) |
|
◆ bReliable
| bool NetworkQueueItem::bReliable |
◆ client
| int NetworkQueueItem::client |
if its a server recieve queue this is the sending client if its a server transmit queue then this is what client it should be sent to.
On the client this is meaningless as communicaiton is always to and from the server
◆ pDataSize
| int NetworkQueueItem::pDataSize |
The documentation for this struct was generated from the following file: