void NW_Init()
Definition Network.c:944
GameRole
Definition Network.h:67
@ GR_Singleplayer
Definition Network.h:68
@ GR_Client
Definition Network.h:69
@ GR_ClientServer
Definition Network.h:70
bool NW_DequeueData(struct NetworkQueueItem *pOut)
Definition Network.c:974
NetworkConnectionEventType
Definition Network.h:49
@ NCE_ClientConnected
Definition Network.h:50
@ NCE_ClientDisconnected
Definition Network.h:51
enum GameRole NW_GetRole()
Definition Network.c:989
void NW_EnqueueData(struct NetworkQueueItem *pIn)
Definition Network.c:984
bool NW_DequeueConnectionEvent(struct NetworkConnectionEvent *pOut)
Definition Network.c:979
const char * ip
Definition Network.h:62
unsigned short port
Definition Network.h:63
enum NetworkConnectionEventType type
Definition Network.h:56
int client
Definition Network.h:57
int client
if its a server recieve queue this is the sending client if its a server transmit queue then this is ...
Definition Network.h:42
bool bReliable
Definition Network.h:45
int pDataSize
Definition Network.h:44