65#define IP_AND_PORT_BUF_SIZE (15 + 3 + 1 + 5 + 1)
uint64_t u64
Definition IntTypes.h:15
MatchmakingProtocolMessageType
Definition Network.h:39
@ MM_ServerSeekClient
game server sends to matchmaking server to begin seeking clients
Definition Network.h:44
@ MM_GameConnection
send to client with address of server to join
Definition Network.h:50
@ MM_ServerPeerJoined
send from the game server to the matchmaking server to indicate a player has joined
Definition Network.h:47
@ MM_ClientSeekServer
client sends to matchmaking server to seek a game server
Definition Network.h:41
void NW_Init()
Definition Network.c:1107
GameRole
Definition Network.h:128
@ GR_Singleplayer
Definition Network.h:129
@ GR_Client
Definition Network.h:130
@ GR_ClientServer
Definition Network.h:131
bool NW_DequeueData(struct NetworkQueueItem *pOut)
Definition Network.c:1137
#define IP_AND_PORT_BUF_SIZE
Definition Network.h:65
NetworkConnectionEventType
Definition Network.h:110
@ NCE_ClientConnected
Definition Network.h:111
@ NCE_ClientDisconnected
Definition Network.h:112
enum GameRole NW_GetRole()
Definition Network.c:1152
void NW_EnqueueData(struct NetworkQueueItem *pIn)
Definition Network.c:1147
bool NW_DequeueConnectionEvent(struct NetworkConnectionEvent *pOut)
Definition Network.c:1142
struct PlayerInfo playerInfo
Definition Network.h:61
const char * ip
Definition Network.h:123
unsigned short port
Definition Network.h:124
struct PeerAddress peer
Definition Network.h:86
struct ServerMatchmakingInfo serverInfo
Definition Network.h:85
union MatchMakingMessage::@20 data
enum MatchmakingProtocolMessageType type
Definition Network.h:81
struct ClientMatchmakingInfo clientInfo
Definition Network.h:84
enum NetworkConnectionEventType type
Definition Network.h:117
int client
Definition Network.h:118
int client
if its a server recieve queue this is the sending client if its a server transmit queue then this is ...
Definition Network.h:100
bool bReliable
Definition Network.h:105
int pDataSize
Definition Network.h:104
SHARED_PTR(void) pData
shared pointer when sent from game thread, malloced pointer when returned to game thread
u64 sequenceNumber
Definition Network.h:106
char username[64]
Definition Network.h:75
char address[IP_AND_PORT_BUF_SIZE]
Definition Network.h:76
char username[64]
Definition Network.h:56
struct PlayerInfo playerInfo
Definition Network.h:69
int availableSlots
Definition Network.h:70