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Stardew Engine
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#include <Game2DLayer.h>
Public Member Functions | |
| VECTOR (struct TileMapLayer) layers | |
Data Fields | |
| char * | dataFilePath |
| struct TilemapRenderData * | pRenderData |
| TileMap::VECTOR | ( | struct TileMapLayer | ) |
| char* TileMap::dataFilePath |
| struct TilemapRenderData* TileMap::pRenderData |