Stardew Engine
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TileMap Struct Reference

#include <Game2DLayer.h>

Public Member Functions

 VECTOR (struct TileMapLayer) layers
 

Data Fields

char * dataFilePath
 
struct TilemapRenderData * pRenderData
 

Member Function Documentation

◆ VECTOR()

TileMap::VECTOR ( struct TileMapLayer  )

Field Documentation

◆ dataFilePath

char* TileMap::dataFilePath

◆ pRenderData

struct TilemapRenderData* TileMap::pRenderData

The documentation for this struct was generated from the following file: