Stardew Engine
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TileMapLayer Struct Reference

#include <Game2DLayer.h>

Collaboration diagram for TileMapLayer:

Data Fields

struct TilemapLayerRenderData * pRenderData
 
struct Transform2D transform
 
int tileWidthPx
 
int tileHeightPx
 
int widthTiles
 
int heightTiles
 
bool bIsObjectLayer
 
enum ObjectLayer2DDrawOrder drawOrder
 
TileIndexTiles
 
u32 type
 

Field Documentation

◆ bIsObjectLayer

bool TileMapLayer::bIsObjectLayer

◆ drawOrder

enum ObjectLayer2DDrawOrder TileMapLayer::drawOrder

◆ heightTiles

int TileMapLayer::heightTiles

◆ pRenderData

struct TilemapLayerRenderData* TileMapLayer::pRenderData

◆ tileHeightPx

int TileMapLayer::tileHeightPx

◆ Tiles

TileIndex* TileMapLayer::Tiles

◆ tileWidthPx

int TileMapLayer::tileWidthPx

◆ transform

struct Transform2D TileMapLayer::transform

◆ type

u32 TileMapLayer::type

◆ widthTiles

int TileMapLayer::widthTiles

The documentation for this struct was generated from the following file: