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Stardew Engine
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#include <Game2DLayer.h>

Data Fields | |
| struct TilemapLayerRenderData * | pRenderData |
| struct Transform2D | transform |
| int | tileWidthPx |
| int | tileHeightPx |
| int | widthTiles |
| int | heightTiles |
| bool | bIsObjectLayer |
| enum ObjectLayer2DDrawOrder | drawOrder |
| TileIndex * | Tiles |
| u32 | type |
| bool TileMapLayer::bIsObjectLayer |
| enum ObjectLayer2DDrawOrder TileMapLayer::drawOrder |
| int TileMapLayer::heightTiles |
| struct TilemapLayerRenderData* TileMapLayer::pRenderData |
| int TileMapLayer::tileHeightPx |
| TileIndex* TileMapLayer::Tiles |
| int TileMapLayer::tileWidthPx |
| struct Transform2D TileMapLayer::transform |
| u32 TileMapLayer::type |
| int TileMapLayer::widthTiles |