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Stardew Engine
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#include <WfItem.h>

Data Fields | |
| const char * | UISpriteName |
| void * | pUserData |
| OnMakeItemCurrentFn | onMakeCurrent |
| OnStopBeingCurrentItemFn | onStopBeingCurrent |
| OnUseItemFn | onUseItem |
| TryEquipFn | onTryEquip |
| OnMakeItemCurrentFn WfItemDef::onMakeCurrent |
| OnStopBeingCurrentItemFn WfItemDef::onStopBeingCurrent |
| TryEquipFn WfItemDef::onTryEquip |
| OnUseItemFn WfItemDef::onUseItem |
| void* WfItemDef::pUserData |
| const char* WfItemDef::UISpriteName |