Stardew Engine
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WidgetPropertyBinding Struct Reference

#include <Widget.h>

Data Fields

enum WidgetPropertyBindingType type
 
union { 
 
   int   i 
 
   float   flt 
 
   char *   str 
 
   bool   bl 
 
data 
 
char name [MAX_PROPERTY_NAME_LEN+1]
 
char boundPropertyName [MAX_PROPERTY_NAME_LEN+1]
 

Field Documentation

◆ bl

bool WidgetPropertyBinding::bl

◆ boundPropertyName

char WidgetPropertyBinding::boundPropertyName[MAX_PROPERTY_NAME_LEN+1]

◆ [union]

union { ... } WidgetPropertyBinding::data

◆ flt

float WidgetPropertyBinding::flt

◆ i

int WidgetPropertyBinding::i

◆ name

char WidgetPropertyBinding::name[MAX_PROPERTY_NAME_LEN+1]

◆ str

char* WidgetPropertyBinding::str

◆ type

enum WidgetPropertyBindingType WidgetPropertyBinding::type

The documentation for this struct was generated from the following file: